

Four factions fighting for supremacyĪs far as the background story is concerned, the main plot is centered around the four clans that are in constant war with each other, namely The Dragon, The Serpent, The Lotus and The Wolf. Hence, your army must be trained, not built, which is a very ingenious addition to the gameplay and gives you plenty of options, while also forcing you to make some important decisions when it comes to sparing workers in order to gain military strength. The battle units, on the other hand, cannot be created in the conventional way, since they are actually trained peasants. To start off with, peasants, which are the basic gathering and builder units, are automatically generated by your main building at certain time intervals. Thus, while the central idea still revolves around the classic resource gathering/army building gimmick, there are a few modifications to the way your units function. An RTS with a few new ideasĪlthough the game uses pure real-time strategy mechanics, it also incorporates a couple of modifications to the standard model, which are meant to diversify the gameplay and give you a few more options when it comes to the tactics used to defeat your enemies. Battle Realms, on the other hand, features a more mystical approach to these wars, by including powerful wizards, barbarian clans and the mighty ninjas, all of which clash against each other in deadly skirmishes. Just like the rest of the world, the ancient lands of Asia witnessed their fair share of conflict and war, due to the various factions that kept on trying to eliminate each other.
